The Game by Terry Schott
My rating: 2 of 5 stars
I wanted to enjoy this book more than I did, as it had a nice, communal development story (uploaded to Facebook in parts for friends) and had themes I like exploring. In the end, I finished it just to squeeze out the ideas that the author had, as there were so many it ended up incoherent with little focus.
The Game is a pre-adult virtual reality life system designed to educate the children of Tygon. The Game is E. A. R. T. H. The idea is that the children come out of this system having lived full lives, and can then take that experience into their real life.
Sounds good. Except that you have to earn credits to be a part of the game (from having a ‘good game’), after your initial free runs. (Children play multiple times during their ‘childhood’). Logical inconsistency #1: the Tygon rulers therefore don’t actually care that much about maxing out a child’s potential. Logical inconsistency #2: kids that fail end up in labour camps. Where are the parents? Who are the parents? The Game has been around for 30 years – where is the supposed societal enlightenment that would come about from the communal wisdom of a generation?
These aren’t answered. They are compounded by the idea that The Game is viewed for pleasure by the adults – the very same adults who have been through the process themselves in order to become ‘better adults’. It’s masochistic, and given the dwindling popularity of Big Brother type shows in our reality: unrealistic. There’s also no explanation as to how The Game is viewed, as an entire lifetime inside The Game can take around 7 weeks in real-time (assuming someone ‘lives’ to be 70). It’s stated that recording and rewatching an event in The Game is impossible. There are ‘big’ events that happen in-game that in reality, for someone watching, would flash by in an instant. It makes no sense.
It also makes no sense that so much time and dedication is placed by ‘Patrons’ – people on Tygon who ‘sponsor’ single individuals (out of millions/billions) with the goal of trying to influence the outcome of in-game activities, when they cannot communicate directly in-game, and events would happen so fast that it would be impossible, in reality, to react quick enough even if they could.
Despite massive holes such as these, there were some good ideas, such as the explanations for Angels and Demons, and religion as a whole. The idea that the Pyramids and other ancient structures were BETA testers. It had some innovation, but all this was just not enough to paper the cracks. Add to this one-dimensional characters and an unrealistic, narcissistic MC; and a writing style that lacks variety, ‘style’, ambition – that does nothing but ‘tell’ instead of ‘show’ – and you get your two-stars.
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