Tuesday 30 June 2020

Audiobook promo codes & next book!

Hi folks, it certainly feels like I'm jumping back on the ol' promoting bandwagon. Ask any writer and it'll be the part the dislike the most - but as an Indie, there's not many options! So I do appreciate your support. As a thanks, I just realised I get audiobook promo codes. The situation is the same as last week - still waiting for ACX to approve Neon Sands, however, if you've read Neon Sands but would like to listen to the follow-up, Plains of Ion, please ask for a code through this link: https://storyoriginapp.com/audiobookreviewcopies/16ed6a94-a20f-4734-87e1-0784ba6b9f45. Available through Audible. Promo codes for Neon Sands will follow!

Like many, I have been enjoying The Last of Us Part 2. I applaud its story choices and Abby's character design, which is quite iconic, and it's many positives far outweight the negatives, making it a solid 10/10. Full spoiler review can be read here: https://adamjsmithauthor.blogspot.com/2020/06/review-last-of-us-part-2-w-spoilers.html.

As we slide into the second half of this crazy year, I'll be knuckling down to complete the Neon Series - with Neon Driver next on the list. Like The Risen Part 2, this one will be in first person - I enjoyed diving into a single mind, and so can't wait to find out what makes my new character tick. And I love the cover. 
 


Take care, and take a look at this week's recommendations below. And if you have a moment, I'd love a review!

Adam
Click here to connect to Goodreads to review. Please also consider Amazon!
A cryptic dream. A strange symbol. A magical ring. Will’s life will never be the same. Lured away from his life at the orphanage by the promise of a family reunion, fifteen-year-old Will Save unwittingly embarks on an adventure through time and space.
Something ancient, before the time of Wolf and Tiger, has awoken in the infinite abyss of space.
Old Hallows Eve, when things go bump in the night,
Children come to play, and the witches provide the fright.
For 19 authors, USA Today and international bestselling,
The Halloween tales become more than this foretelling.
 

My name is Rachel. I died and rose again.

I was an ordinary high school girl when a viral plague spread across my planet. Those that died rose again as mindless zombies. Fortunately, science came to the rescue and gave me back my mind. As a conscious zombie, I gained exceptional powers – speed, strength and more. That, plus a secret heritage, changed my life forever.

Robin Hood is about to steal your heart.

A robber and a princess.
A girl disguised as a boy.
A medieval reimagining of the legend of Robin Hood packed with adventure, sacrifice and romance.
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Friday 26 June 2020

REVIEW: The Last of Us Part 2 (w/ spoilers)

I've just completed the game so I thought I'd write up my initial thoughts, in part to counter the ridiculous backlash it has received. It really is a shame that the leaks occured and prevented so many people from enjoying this game spoiler free. Or just flat-out refusing to give it a chance. The metacritic review bombing is childish, and so boringly predictable with it. It says more about outrage culture than anything else, and the lack of nuance allowed in mainstream entertainment.

We're not 'owed' anything, in terms of story. So what Naughty Dog have done here, on the back of a very simple story in Part 1, is tell a story they wanted to tell. Not only that, but they have done it more intelligently. Both parts share the fact that they are essentially character-driven narratives, which is always the best basis for a successful story. When I saw in the leaks that you ended up playing as Joel's murderer, my first instinct was how bold a choice that was. While others were upset, I was more intrigued by the fact that they had made this choice in the first place, and that it wouldn't be a rote action sequel. ND were going to try something different, and I applauded that, while also being intrigued about whether they could pull it off, because if not, then yes, it really would fall flat.

So, you play as Joel's murderer and the challenge ND set themselves was to turn around the player's viewpoint so far that you might begin to empathise or even like this new Abby character. BOLD. Know what may have been bolder? Player choice at the end, and an in-built prompt that told ND the result. Did the player choose to kill Abby, or let her go? The results would've been interesting, and may even have validated their story choice to an extent.

But this isn't the player's journey. So having that option taken out of your hands, much like at the end of part 1, just emphasises that point. These aren't your characters. They're not mine. We're watching what they do. Good entertainment often makes us squirm, or uncomfortable - not enough games do that, so to have one that does, and may even make you want to turn off, is a brave developer choice. People can be mad about it; see the leaks and boycott it, but this boldness is something missing from what has become more and more an adult medium. More adults play games than children, so to have a mainstream game that challenges in terms of story, and not just violence, gore, gameplay and puzzles, is welcome.

Do they pull it off? In the final standoff, would I have let Abby go or kill her? I would've let her go. Without experiencing Abby's arc, would I have let her go? Well, that's an interesting thought too. By the end, Ellie is shattered; both of you have slaughtered hundreds to get there, and gone through emotional turmoil - Ellie's character design at the end is shocking, as she's verging on anorexic. You can see the impact of all that hate and anger. So yeah, maybe seeing that Abby is looking after Lev (which adds to the guilt), and Ellie's own struggle at the time, might've been enough to let Abby go, even without experiencing her arc.

As an aside, while mentioning character design, I think it has to be hats off to the dev team for Abby's design. The braid and muscle, two simple things, combine to make an immediately exceptional design. You only need to find the spoiler memes across the net to see how it captures something unique. Hats off too to not overplaying the muscles - a lot of Abby's character is inferred, and there's something human about a little girl burning her anger with muscle-building so that when the time comes for revenge, she is more than ready for it. The fact she is NOT trans, or gay, but just a muscled woman, also serves to expose the ludricrousness of the review bombs that talk about pushing some form of agenda.

The only agenda, when it comes to the main characters, is diversity. Outside of the bubble of Joel's murder, Abby would've been (and was anyway) a kick-ass character to play. Women can be muscley too. And gays exist. It doesn't need saying, but for some people, it does. Creating a game with a diversity of main characters, especially one so in the public eye, is overwhelming inclusive. It helps normalise diversity. The more this is done, the better.

Though the harder the push-back (see: the review-bombs).

Is the story perfect? No. It falls foul of its own realism. In many games you wouldn't think too hard about characters coming and going, but here, after you've struggled through infected and armies, and just struggled to even find a path at times, it felt incongruous to have characters suddenly find you. The aquarium stands out for me there - it was stormy and my boat capsized and I barely made it. And five seconds later Tommy's there. There were other encounters like this, like returning to the aquarium with Lev and Yara despite the fact I hadn't actually cleared the hordes on my way out to get them.

But! Some things can happen outside of the plotline. And you feel so invincible as Ellie or Abby it's difficult to remember that any other character can be just the same.

Seattle too was a bit of a plot hole. First, in following Tommy's tracks, yet still needing to do the puzzles and clear out areas he would've gone through. And second, considering what state it's in, it was difficult to believe people wanted to live there, let alone fight over it. And there was the usual plot device of having people make stupid decisions in order for x to happen. So the story wasn't perfect - but at least it tried to do something different. As for the plot divide, Abby's was also more interesting - without it, this story and game would have been weaker.

The amount of killing you do is also, of course, unrealistic - however, you can't forget that you actually die a hell of a lot. Especially on Survivor. I loved Grounded Mode, so wanted to face the biggest difficulty possible. Each encounter is like a puzzle to be worked out, and with Ellie's improved maneuverability, they are more enjoyable than the first game. It feels fluid, analogue; going prone and falling backwards, and little things like smashing glass and dodge, just grounds the combat and offers so much variety. Accessible variety too (in terms of gameplay). You can go stealthy, or go guns-out, and switch up the difficulty level if you really just want to have lots of ammo and health and play a more arcade-y version. Shamblers are great when they are smashing through walls to get at you, while Seraphites offer an interesting alternative to the WLF/Firefly types (though after my first encounter with them in the woods, I admit I expected more from them - they weren't half as stealthy as I thought they would be). The dogs were a good additional challenge too.

I've read and listened to a lot of reviews and reviews of the first game too that begin; no-one plays this game for the gameplay, only the story. It's an immediate red-flag to me. The only other game that matches the fun-level in terms of gameplay, that I have played, is Horizon Zero Dawn. There just aren't that many games like this; that exist in this kind of world. I'm not even a huge fan of the Uncharted series gameplay as it feels too arcade-y for my tastes. I guess I just enjoy the variety of options that are open to you here, combined with exploring the oddly serene, dilapidated environments for supplies. That the scenes in part 2 are so exquisitely detailed, from little rivulets that stream across cracked hardtop, to bags floating on the wind, to blood smeared thick across open doorways, to a tin-can rolling away in the distant dark of a basement in stereoscopic sound; are a testament to the effort invested by the ND team for raising the bar. They just need to work on refining things so that immersion isn't broken in the future, like duplicated character models, and (still, though better) your companion not getting in AI's faces.

Now bring on some multiplayer and part 3 please.

Thursday 25 June 2020

Further promos!

Hi again! Twice in one week, how lucky for you! I had the opportunity to swap with another author, so I took it! You can find his title on offer below, as well as clickable images for Neon Zero (permafree) and The Risen (free for the remainder of the day). If you already grabbed it his week, thank you and hope you enjoy!
The Risen Part 2 is out now! 
I first menstruated when I was nine years old; waking in bed to a small puddle of dampness, the morning light warming through the heavy curtains. When I felt the wetness there was shame, making itself known in the tears that came. It had been years since I wet the bed. I sat up slowly, and it felt as though I’d tipped something over, such was the gushing. The emptying. I squeezed as hard as I could and finally it stopped coming. It was too cold in the winter air and too warm beneath the layer of blankets to get up, so I guessed it was still real early, and figured it would dry. Two hours later and the day at full bloom was pressing into my bedroom, up the peeled wallpaper and the cracks of plaster, black mould spots in the corners of the ceiling. I wriggled my hips. It felt sticky. It would smell bad, I thought, wary of lifting the blanket. Mother would not be happy. I tentatively put a hand down there, feeling for the damp. Instead it was tacky, like wet cornbread dough, and when I brought my fingers to the light they were the colour of the mould.
From the far-flung corners of space, to the darkest recesses of the human mind, Write Like Hell: Dark Fantasy & Sci-Fi Vol. 2 features a carefully selected collection of short science fiction stories from both new and established authors. Tales of madness, and of discovery, of war and of isolation, the stories found within these pages explore the very nature of mankind, and the technology that drives us ever onward, toward the stars.
SIGNED PAPERBACKS - £10

All my titles apart from Neon Zero are available as paperback. However, if you'd like a signed copy of Neon Sands, get in touch!
 
 

Click here to connect to Goodreads to review. Please also consider Amazon!
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Book update - The Risen FREE - PART 2 OUT NOW!

Helloooo! It's been a while! Just a few things going on in real life, but hopefully a semblance of normality returning! Hope everyone on my list is okay - I wish you well, wherever you are! As it's been a while I thought I I'd do a run-down below of books and their availability, starting with the newest, and some Audible news.

If you previously won a copy of Neon Sands, I'll be getting these in the mail this week!
The Risen Part 2 is out now! 
This is my first 1st-person narrative novel, recently completed and released to little fanfare. So here's some fanfare! It was a nice change of pace to really get stuck inside someone's head, especially someone not quite human.

Click through now to follow Ffion as she explores post-apocalyptic Wales, and her own strange history.
The Risen Part 1 is FREE!
And to whet your appetite, grab part 1 for free now, if you haven't already. It's non-essential reading if you'd like to dig into Part 2, but serves as a decent standalone story too.

Each book shares some narrative twists toward the end that reflect what's going on in the story at the time. And there will be a Part 3 to round off the trilogy, so worth an investment!
Plains of Ion is on AUDIBLE!
If you read and enjoyed Neon Sands and have an audible account, you can click through now to listen to its sequel, Plains of Ion. #3, Flames of Apathy (and the rest of the Neon series) will be following shortly.

Where's Neon Sands you ask? I wish I knew. ACX approved Plains of Ion in 10 days, while we're still waiting on Neon Sands 2 months later. Hopefully incoming shortly!

SIGNED PAPERBACKS - £10

All my titles apart from Neon Zero are available as paperback. However, if you'd like a signed copy of Neon Sands, get in touch!
 

 

 

Click here to connect to Goodreads to review. Please also consider Amazon!